In a lot of cases regarding technology, it is not about the
user being right or wrong. It is all about the way their mind works and how
easy the application or technology is. Due to the fact that a lot of users have
all sorts of different issues with applications and technology, it is important
to see the trends of the big usability issues that a majority of people have.
This does not make the user or the creator right or wrong, it just means they
have looked at different aspects and decided to create it based on a certain
way. I think that Hoekman’s larger focus with the idea of “user-centered” is to decrease this gap of
user and developers. An idea that goes off of this is personas. Sometimes the
personas can get specific to one type of user, therefore catering to those
types of users and not the rest, who may have different issues with using the
technology. The more input and personas used to design, the more people will be
satisfied and able to understand the application. This is what “user-centered”
is all about; attempting to catering to as many usability flaws as possible in
order to create the most sufficient product.
An aspect
of situation-centered design that project two was focused on is self-design. In
project two, we focused on the usability of gym equipment. What we could have
done, and partly did do, is focus on different types of users and what would be
easier for other people. That is why we tested other people besides ourselves;
because we know what types of issues that we have with using those machines and
not what other types of people use. When making something for one’s self, It’s
easy to design things solely for them and not taking into consideration what
usability issues other types of people would have. We probably should have
tested more people (of all types) and came up with different personas.
No comments:
Post a Comment