Monday, March 10, 2014

8- Grant Pendrey


The main thing that I have learned through playing the whole game that every design is an iterative process. This mindset can be taken forward to many other experiences in life to understand that not all things are going to work well the first time but being able to learn from these "failures" is the most important aspect of iteration. "Failures" should be turned into learnings, basically becoming research and improvement towards a better end product. When you view each attempt as progress instead of an individual process, the goal is better understood that it doesn't matter how you get there, it matters what the end product is. For example, writing out multiple designs and realizing that what you created makes no sense to a users is great! You can better understand their mindset and better design for their needs.




1 comment:

  1. I like your very straightforward comment about users not understanding the design being a great thing. I think this is the approach designers need to acquire if they want to move forward with their designs. Many times the fear of failure or rejection can hold people back from testing it. If you test it and someone is incredibly confused, the designer can either be offended or motivated. This decision on how to treat the situation can make all the difference to a design.

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